The Weight of Being
A short synopsis of the book, in two or three sentences. Coming soon.
About the book →I'm a C++ programmer working with computer graphics and game engines. In my spare time, I'm writing a science-fiction novel.
My interest in programming started in 2015, not because I only wanted to use software, but because I wanted to understand how it worked. The relationship between logic, math and performance, and how all of it turns into something as immediate as a game running at 60 FPS, is what sparked that interest.
In 2023, I decided to commit more deeply to C++ and computer graphics. Since then, I have been building my experience mainly through personal projects, trying to understand not only how to use the tools, but what happens behind them. Working directly with OpenGL, shader pipelines and custom memory allocators has given me a more practical view of the relationship between the code and the pixels on screen. I am currently studying Vulkan to deepen that understanding of how computer graphics works.
It was also through game development that my interest in writing appeared. I realised that a good story can be as important to an experience as the technology behind it. Over time, I became more and more interested in narrative and world-building. At the beginning of 2026, that interest stopped being just a part of game development and became a project of its own: I started writing a book, which is the literary project I am working on now.

A short synopsis of the book, in two or three sentences. Coming soon.
About the book →My courses site: hundreds of hand-written lessons with interactive figures that run in the browser. Every formula is explained term by term.
Open fromscratchlab.com →Whether you want to talk about game engine architecture, C++, OpenGL pipelines, or just say hi, my inbox is always open.
gabrielfeliperc@hotmail.com